Last updated: October 5, 2026
We think your privacy is yours. Full stop. It's not something you should have to trade away just to play a game. That idea shapes every decision we make.
We keep as much data on your device as possible. Apart from what online play needs (see Online multiplayer below), we don't collect personal information that could identify you. Your game progress, settings, and preferences live locally on your device and may optionally sync to your private iCloud account (see iCloud below).
To understand how our apps are used and prioritize updates, we collect anonymous usage data, such as which game modes you play, which content you choose or work toward, whether you complete tutorials, and the language your device is set to.
This data is tied to a random per-install identifier generated locally on your device. It is never linked to your Apple ID, email, name, or any personal information, and it is wiped if you uninstall the app.
We store this data in our iCloud public database, hosted by Apple. We do not share it with third parties or use it for advertising.
You can opt out at any time in Settings → Privacy → Anonymous Usage Data inside the app. Opting out stops future collection and clears any events still queued on your device. Because the data is fully anonymous, individual records cannot be retrieved or deleted by request after collection.
You can play other people online in two ways. Some matches run through Apple's Game Center (see Game Center below). Others run through our own game server, which checks every move against the rules and passes it to your opponent.
When you play through our game server, the app signs you in with Game Center: it sends the server your Game Center player ID and display name, with a signature from Apple that proves the ID is yours. The server keeps an online profile for you under that player ID (see Your online profile below) until you haven't played online for a year, or until you delete it, and keeps the moves of your matches only while a match needs them (see Data retention). So that two players are never given the same name, it also keeps a one-way fingerprint of each display name it has seen, not linked to your player ID or to anything else about you.
If you play online without Game Center, the server makes an account for your device instead: a random player ID, a secret your device keeps in its keychain so it can sign in as you again, and the online name you choose. The server keeps that player ID and name, and how many times you've changed the name, until you haven't played online for a year, then deletes them. Your display name is shown to your opponent. We don't use any of this for advertising and don't share it with anyone.
A match on our game server can be two players, or a table of up to four. A table uses the same data as a two-player match, kept and deleted the same way: each player's ID and display name, and the moves. Everyone at a table sees the other players' display names, and a player waiting there for the next game can watch the one being played.
Our game server is hosted by Cloudflare, which processes network traffic, including IP addresses, to run and protect the service. See Cloudflare's Privacy Policy.
Besides your player ID and display name, your online profile on our game server holds: your online record (how many games you played, won and lost, and in which mode); your level, as the app reports it; the avatar you wear and how your seat looks at a table (your background, card style and status ring), so other players see it the way you do; when the app was last open on your device, which your friends see as an “online” dot; your friends, friend requests and the players you blocked; the people you last sat down with at a table, kept for 90 days; the last 16 people you played online with, also kept for 90 days, so they appear in your Recent Players; and, if you turn on Game Alerts, your device's notification token, so the server can tell you when it's your turn, a game has ended or a friend invites you. The token is removed when you turn Game Alerts off, or when Apple says it is no longer valid. Players you meet online can see your display name, avatar, level and online record; only your friends see whether you're online. We don't use any of this for advertising and don't share it with anyone.
You can delete your online account at any time in the app: Settings → Privacy → Delete Online Account. This deletes from our game server, straight away: your player ID and online name, your online record, level and avatar, when you were last seen, your notification tokens, the people from your last table, your list of matches, your friends and friend requests (from the other player's list too), match invites, an open seat you were holding for the next player looking for a match, and the players you blocked. A turn-based match you're in the middle of ends as if you had left it, so the other player wins. A live match or table you're playing at that moment carries on until you leave it, and leaving forfeits it, as it does for anyone. If you play with Game Center, your Game Center account isn't touched, and if you play online again later, the server starts a new profile with your Game Center name. Without Game Center, the account is gone for good: playing online again makes a new account with a new name, once any ban on the old one has ended.
A few things stay. The one-way fingerprint of your name (see Online multiplayer) stays, so the name is never given to anyone else; it isn't linked to you or to anything else about you. Reports about you, and reports you made, stay until they're deleted after 180 days, so we can finish reviewing them. A block another player made stays on their account so it keeps working. If your account was banned, the ban stays until it ends, and if a moderator hid your Game Center name, it stays hidden if you come back. A match you played, with your player ID and name in it, is deleted on its usual schedule (see Data retention); a finished turn-based match leaves the other player's list 3 days after it ended.
Our apps may integrate with services that have their own privacy practices:
Advertising: Our apps show ads through Unity Ads. Ads are contextual (non-personalized) and based on general information such as device type and IP address. Our apps do not request permission to track your activity across other companies' apps and websites; the advertising identifier (IDFA) is never requested or used. Unity Ads may collect device-level diagnostic data for ad delivery, frequency capping, and fraud prevention. See Unity's Privacy Policy.
We may also display promotional content for our own apps within the app when third-party ads are unavailable.
Game Center: Some of our apps use Apple's Game Center for leaderboards, achievements and online matches. Game Center uses your Game Center player ID to manage scores, achievements and matches. Game Center is operated by Apple and governed by Apple's Privacy Policy. Apart from the sign-in described under Online multiplayer, we do not receive personally identifiable information from Game Center.
iCloud: Our apps may use Apple's iCloud to sync your game statistics and preferences across your devices. This data is stored in your private iCloud account and is not accessible to us or any third party. You can disable iCloud sync for individual apps in your device's Settings under your Apple Account > iCloud.
Our apps may offer in-app purchases including consumable game tokens and a non-consumable option to remove banner advertisements. All transactions are processed by Apple through the App Store. We don't see or store your payment information. Purchase entitlements are verified on-device through Apple's StoreKit framework. Refund requests are handled by Apple directly.
Unity Ads may collect performance and diagnostic data related to ad delivery. We do not use any third-party analytics or crash reporting services; our own first-party anonymous usage analytics are described above. Apple may send us anonymized crash report data through App Store Connect to help us fix bugs if you have opted in to share analytics with developers in your device's Settings. This does not include personally identifiable information.
The Feedback screen inside the app opens a draft in your own mail app; nothing is sent until you send it. When you do, we receive your email address and whatever you wrote, and we use them only to read and answer you. Choosing the bug-report topic adds your device model, iOS version and app build to the message so we can reproduce the problem. You can see and edit all of it before sending, and no other topic attaches anything. Correspondence stays in our mailbox for as long as it is useful for support, and you can ask us to delete it at any time.
The only personal data we keep on our servers is what online play on our game server needs: your online profile (see Your online profile) and the moves of your matches. Your profile is deleted after a year without online play, or as soon as you delete it (see Deleting your online account); the people from your last table, and the last 16 people you played online with, after 90 days. Matches are deleted automatically. A live match: an invite nobody used, 10 minutes after its host stops waiting (and after a day at most), and any match a day after both players have left. A turn-based match: an invite nobody used after 7 days, and a match 3 days after it ends (a turn not taken within two weeks ends it). The name fingerprints described under Online multiplayer are kept, so a name is never reused. An online account made for a device without Game Center (its player ID and chosen name) is deleted after a year without online play, or as soon as you delete it (see Deleting your online account). If you report another player, the report (your player ID, theirs, their name at the time, the reason and the match) is kept for 180 days so we can review it. Players you block, your friends, and friend requests you send or receive are kept on your account, and the other player's account keeps your player ID and name for the same friendship, request or block, so you're never matched with someone you blocked. They're deleted with the account, after a year without online play, or when you unblock, unfriend or decline. A friend link you share doesn't show your player ID. Anonymous usage data described above is retained for trend analysis but cannot be associated with any individual user; opting out via the in-app toggle stops future collection and clears any queued events on your device. Game data lives on your device and, if you use iCloud, in your private iCloud account. You can manage or delete iCloud data through your device's iCloud settings.
Our apps are general audience games suitable for all ages. We do not knowingly collect personal information from children under 13. Our apps do not use personalized advertising or tracking identifiers. We comply with the Children's Online Privacy Protection Act (COPPA) and do not direct our apps at children under 13.
If you're in California or the EU, you have certain privacy rights under CCPA and GDPR. Apart from your online profile and online matches on our game server (see Data retention), we don't collect personal information about you. You can delete your online account yourself in the app, in Settings → Privacy → Delete Online Account (see Deleting your online account). To ask about or delete an online match sooner, email privacy@humri.co. The anonymous usage data described above cannot be linked to your identity, so individual records cannot be retrieved or deleted. You can disable anonymous usage analytics in Settings → Privacy → Anonymous Usage Data inside the app and manage iCloud sync in your Apple Account settings.
We may update this policy from time to time and will update the date above when we do.
Privacy questions: privacy@humri.co